Tag Archives: VR

Harm from video game violence: Weighing the pedigree of the evidence

There are many issues in the modern world for which arguments can be made on both sides (assuming a two sided issue). Courts deal with some of these issues and judges too must find a way to wade through enormous stacks of studies and briefs for one side and the other. (Legal systems generally take [...]
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NEWS: Short List

Tunable antilaser good for a switch – Photonics | In science (as in life) it’s sometimes useful to go against the flow, to experiment with the reverse. Take lasers, for example. Excite some atoms into making a beam of photons and you’ve got a laser. Now go the other way: Start with a laser beam; [...]
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Microsoft Kinect connects with the future

This isn’t a review of the new Microsoft Kinect, the “controller free gaming and entertainment experience” that attaches to Microsoft’s Xbox. At least not exactly. I’ve only had a couple of hours to mess with it at a friend’s house, and during that time I had to fight off his three kids, who were already [...]
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Microsoft: 3-D is better without glasses

We see the world in three dimensions. Naturally, it would be desirable to see all kinds of images in three dimensions. This is one of those things in science and technology that’s relatively easy to describe, has many ways to accomplish, and has proven to be very difficult to get right. I’ve mentioned this before [...]
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iFeel_IM robotics: Online touchy feely

This story comes under the heading: “They said this was going to happen – now it’s almost here.” It is a wearable robotic device that provides a real sensory element to a personal contact over the Internet. More specifically, it interprets emotional language embedded in Internet Messaging (IM), which is why it’s called iFeel_IM (intelligent [...]
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Tracking: Online relationships

One of the things SciTechStory does is track the impact of the Internet. Few things are going to have more impact than the way the Internet is changing person to person relationships. It started as a communications medium, but it’s become more than that. The Internet is providing new contexts and relationships that have never [...]
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Augmented reality: The smart windshield

Calling it an ‘enhanced vision system,’ General Motors (GM, USA) has announced an augmented reality windshield. Projections of driving information such as speed or route directions onto windshields (or mirrors) are already in use on some high-end vehicles. What makes the GM windshield different is its projection of analytical information over what the motorist is [...]
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Pervasive Gaming

If you’re not a gamer (one who plays computer-based games), and maybe even if you are; you may not be aware of a relatively new ‘field of study’ called pervasive gaming. Don’t go off on the wrong track with “all-pervasive” gaming; this is localized. Pervasive gaming is heralded as an ‘emerging genre.’ (How’s that for [...]
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Augmented Reality really goes mobile

If you define GPS locating as part of Augmented Reality (AR), and most do, then mobile devices went AR some time ago. So “Augmented Reality really goes mobile” might mean that AR on mobile devices is a natural hookup, and we can expect to see much more of it. Okay. That’s probably so true, but [...]
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O G, 3-D TV

No doubt about it, sometime in the next twenty years we’re heading for entertainment immersion. That’s experiencing entertainment in totally surrounding sight, sound, and probably other sensations. At its utmost, it’ll be what we call Virtual Reality (VR). The VR experience will get more and more realistic, as if you’re ‘really there.’ Until then, we’re [...]
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